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Devlog
UTAS KIT207 Portfolio
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Devlog
Tutorial 5
August 17, 2022
by
corey_bigboi
This week's tutorial involved cinemachine and post processing. Part 1: Cinemachine Cinemachine is a powerful tool in Unity that allows for cool camera effects. I started by making a third person camer...
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Self Study 5 - Lighting + Shaders
August 15, 2022
by
corey_bigboi
This weeks self study was all about lighting and shaders. To start off with, I used the following tutorial by Brackeys to create a simple lighting scene: With this, I tried to recreate the scene using...
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Game Ideas
August 09, 2022
by
corey_bigboi
I have 3 ideas for games that fit within the theme of "connected". All of these games would be in a 3D environment. Game Idea 1: QWOP-nnect 4 Embrace chaos with this wacky take on Connect 4, where bea...
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Self Study 4: A Simple Game
August 07, 2022
by
corey_bigboi
The first part of this week's self study was to consolidate the work we've done over the last few weeks to produce a simple game. To start off, I used the provided enemy spawn script to create spawnin...
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Tutorial 3
August 03, 2022
by
corey_bigboi
This tutorial was about Navigation. To start off with, I baked a NavMesh over my terrain / platforms. This represents the area that AI characters (agents) can travel across. The NavMesh for my scene...
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Self Study 3: Terrain Time
July 30, 2022
by
corey_bigboi
Part 1: Intro to Terrain This week was all about terrain, which sounds daunting but fortunately Unity has tools to quickly make decent looking environments. I have never used this feature before and i...
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Tutorial 2
July 27, 2022
by
corey_bigboi
This tutorial involved importing the Blender animations into Unity and having a muck around with the Animator / Unity events. It was great to finally do some coding, as my experience learning Blender...
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Self Study 2: Modelling, Rigging, and Animating
July 26, 2022
by
corey_bigboi
This week's self study required modelling, rigging, and animating a simple humanoid character in Blender. Modelling For the modelling, I used the following video as a guide: My final model: I was very...
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Tutorial 1
July 20, 2022
by
corey_bigboi
This tutorial involved importing the models we created in Blender into a Unity project. It took me far longer than it should have as the textures would not extract. Eventually I found a workaround by...
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Self Study 1: Barrel + Tasmanian Tourist Attraction
July 17, 2022
by
corey_bigboi
I've never used Blender before, so the results are fairly dodgy. This is a barrel I made using the following tutorial: My barrel: Overall I was happy with the sculpting, but my lack of artistic skills...
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